+135 votes
89 views
in Suggestion by (320 points)
by (290 points)
Agree with this as well, its hard to figure out what exactly I need to do to fix the collision with the current feedback.
by (300 points)
Yes that is a really good idea!
by (2k points)
edited by
Oh please, it is very hard because moving factories isn't possible. We must rebuild them, so it is good to know which one collides.
by (660 points)
I can definitely agree with this, and i think the collision for the conveyors should also be a bit more generous, as i have had times where there is clearly a giant gap with plenty of room for the conveyor to fit through, but the collision message pops up anyway and i have to flip around trying to figure out what is colliding, which doesn't make too much sense, if an object is colliding with the conveyors and i have to use another building just to identify which object is colliding with the conveyor then i think the CV collision boxes are a tad large, especially on the sides of the constructors assembers, as they have their power connection sticking out a bit, moving that collision box even further out. Speaking of which, you can place splitters and mergers much closer to the buildings than the actual conveyors themselves, in fact, if you place it close enough, the splitter will work just fine, but you won't be able to connect any conveyors to the sides due to the conveyors colliding with the machine that is hooked up to the splitter, which doesn't make too much sense to me.
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