+4 votes
159 views
in Bug Report by (730 points)
Trying to load a saved game after traveling north into the desert and reaching north map edge but keep crashing:

Version: 95718

Fatal error: [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 128] A FRenderResource was deleted without being released first!

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
FactoryGame_Win64_Shipping!FCanvasTileRendererItem::FTileVertexFactory::`scalar deleting destructor'()
FactoryGame_Win64_Shipping!TIndirectArray<FStaticMeshVertexFactories,FDefaultAllocator>::DestructAndFreeItems() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\containers\indirectarray.h:434]
FactoryGame_Win64_Shipping!FStaticMeshRenderData::~FStaticMeshRenderData()
FactoryGame_Win64_Shipping!UStaticMesh::~UStaticMesh()
FactoryGame_Win64_Shipping!UStaticMesh::`scalar deleting destructor'()
FactoryGame_Win64_Shipping!IncrementalPurgeGarbage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1297]
FactoryGame_Win64_Shipping!CollectGarbageInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1588]
FactoryGame_Win64_Shipping!TryCollectGarbage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1680]
FactoryGame_Win64_Shipping!UEngine::ConditionalCollectGarbage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealengine.cpp:1131]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1640]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1311]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
by (120 points)
I have the same problem :(
by (500 points)
Y have exactly the same problem since 98904 build.
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