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in Bug Report by (120 points)
Hey all.

so i play for 20 hours in satisfactory experimental and came in to a glitch in that version so i then downloaded satisfactory build early access and booted up my old savefile then it loaded and crashed an unreal engine box showed up and said:

by the way it is probaly just the first line that really matters

Assertion failed: loadedItemAmount.ItemClass [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGGamePhaseManager.cpp] [Line: 75]

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]

FactoryGame_Win64_Shipping!AFGGamePhaseManager::PostLoadGame_Implementation() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggamephasemanager.cpp:78]

FactoryGame_Win64_Shipping!IFGSaveInterface::execPostLoadGame() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\public\fgsaveinterface.h:56]

FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4862]

FactoryGame_Win64_Shipping!UObject::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1478]

FactoryGame_Win64_Shipping!AActor::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:769]

FactoryGame_Win64_Shipping!IFGSaveInterface::Execute_PostLoadGame() [c:\jenkins\workspace\i_buildversion-staging\factorygame\intermediate\build\win64\factorygame\inc\factorygame\fgsaveinterface.gen.cpp:415]

FactoryGame_Win64_Shipping!UFGSaveSession::RoutePostLoadGame() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgsavesession.cpp:785]

FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UFGGameInstance,void __cdecl(UWorld * __ptr64)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]

FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,FViewport * __ptr64>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]

FactoryGame_Win64_Shipping!UWorld::InitializeActorsForPlay() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:3756]

FactoryGame_Win64_Shipping!UEngine::LoadMap() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12401]

FactoryGame_Win64_Shipping!UEngine::Browse() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealengine.cpp:11665]

FactoryGame_Win64_Shipping!UEngine::TickWorldTravel() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealengine.cpp:11863]

FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1356]

FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]

FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]

FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]

FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]

FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]

FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]

kernel32

ntdll'

i really hope you can help so i dont have to start over form scratch in a build early access version i just did not know that you got both experimental and build early access :C
by (1.7k points)
can you share the version number it says if you do the following:
epic launcher > library > 3 dots under game icon > version number?

1 Answer

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