0 votes
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in Bug Report by (140 points)
Hello,

I download the game around 6 month ago. I remember that my game was crashing but I fixed the problem. I stopped playing the game during couple of month. Now, I try again but my game doesn't want to start. It crash during the loading. I try to verify the game in the Epic Game Launcher, I delete it and install it again. It's still not working.

After crashing, this appears

Version: 109075

Access violation - code c0000005 (first/second chance not available)

igd10iumd64

d3d11

dxgi

d3d11

d3d11

FactoryGame_Win64_Shipping!FD3D11DynamicRHI::CommitRenderTargetsAndUAVs() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:880]

FactoryGame_Win64_Shipping!FD3D11DynamicRHI::RHISetRenderTargets() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1144]

FactoryGame_Win64_Shipping!FD3D11DynamicRHI::RHIBeginDrawingViewport() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:615]

FactoryGame_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:325]

FactoryGame_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:577]

FactoryGame_Win64_Shipping!FRHICommandList::BeginDrawingViewport() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:1486]

FactoryGame_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:745]

FactoryGame_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_9609773cc530bfaa1bbe99d6670154e1> > >::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:844]

FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:678]

FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:575]

FactoryGame_Win64_Shipping!RenderingThreadMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:333]

FactoryGame_Win64_Shipping!FRenderingThread::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:467]

FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
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