This suggestion brought some recordations of old and good Colonization (yes: 8-bit, Sid Meier). Great game and the trade was central to gameplay. Here in Satisfactory I don1t think a trading system is right. You are left in an alien planet, alone, to work by yourself, it's a "You against nature" central theme. Also, I favor simplicity, let's stick to it and improve the details, not create more "paraphernalia".