Hello all. After the last post, I did test the things mentioned but, it did not work out. I came up with more ideas since then, and hope that maybe that will be a better alternative. Recap first..
I tried suggesting a Cargo Elevator that goes up or down foundations, and has 2 input/output lanes. My goal with that was to create an easier to use method of getting resources up or down. It would have a greater range than chained Conveyor Lifts
When people were saying no, I tried suggesting a "Street Car".. a small train with more agility and better brakes. One of the downfalls of using a Train even for medium distances, is it takes so long to come to a stop, in to a station
My reason for so many attempts is based on what has been said in the forums, and in the Discord. I am aware that if you use too many conveyor belts, it can lag up the place. Problem is there isnt enough tools to avoid heavy conveyor belt use in some situations. Plus the AI for trucks is super derpy
I want to try one last attempt.. I was thinking of a Cargo Catapult, or a tube equivalent. U Jelly landing pad is already in the game. Why not create a version opposite of it for launching cargo, or dropping it down a cliff?
I think this idea will do better because it won't require as much of a setup, and it helps to avoid the reliance on conveyor belts
My other idea would require more of a setup and have a shorter range. I was thinking of a small cargo tube. It would only be 12 inventory slots big but, it can be launched at a great speed, through an Iron Pipe. I was thinking 50-55 KMH. That would make it slightly faster than a Mark 5 conveyor belt