+2 votes
91 views
in Bug Report by (130 points)
closed by
hi

just after last patch I started having this problem, As the savegame finishes loading Ii crashes and gives this report

please help :)

Version: 102385

Assertion failed: Result + NumToAdd <= MaxElements [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 489] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]
FactoryGame_Win64_Shipping!FChunkedFixedUObjectArray::AddRange() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\public\uobject\uobjectarray.h:490]
FactoryGame_Win64_Shipping!FUObjectArray::AllocateUObjectIndex() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:174]
FactoryGame_Win64_Shipping!UObjectBase::AddObject() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:239]
FactoryGame_Win64_Shipping!UObjectBase::UObjectBase() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:102]
FactoryGame_Win64_Shipping!StaticAllocateObject() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2507]
FactoryGame_Win64_Shipping!StaticConstructObject_Internal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3154]
FactoryGame_Win64_Shipping!NewObject<UInstancedStaticMeshComponent>() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1176]
FactoryGame_Win64_Shipping!AFGBuildableConveyorBelt::UpdateItemTransformTick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbelt.cpp:281]
FactoryGame_Win64_Shipping!AFGBuildableConveyorBelt::TickItemTransforms() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbelt.cpp:215]
FactoryGame_Win64_Shipping!AFGBuildableConveyorBase::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:2542]
FactoryGame_Win64_Shipping!AActor::TickActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:964]
FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:140]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:285]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:834]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:678]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:575]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1444]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:556]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1474]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1460]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
closed with the note: not resolved but reason is known
by (3.4k points)
Have you tried verifying your game files? It's in the gear icon for the game in the launcher.
by (130 points)
thanks for the reply,
I have just tried this and no didn't work still says the same thing also I tried to find this Jenkins folder but I don't have it so maybe a developer bug or something ?
by (870 points)
+1
Developer here: to investigate this further it would be very helpful to have the save that this crash happens on. Would you mind sharing it with us? You can message me (Birk) on Discord regarding that.
by (130 points)
edited by
sure its a biiig file but I can load the one 10 mins before then at next save it crashes again , i have msg you on discord shall i wait for answer or just send you the file thanks
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