+6 votes
158 views
in Suggestion by (120 points)
It's annoying to have to unplug my Xbox controller every time I start the game because it auto detects it and decides to use it in addition to mouse and keyboard. Since my controller has a minor drift issue and also because I cant set the Controller Deadzone in game it means I always run left in Satisfactory until I manually disconnect it every time. I'd rather be able to go into the menus and uncheck "Use Controller" please so I don't have to put wear and tear on my USB port all the time. I would even take it as a console command or even command a line argument if it would be easier and faster to implement.
by (340 points)
I too love this idea, haven't had issue yet but am setting up a VR space rn and plan to have a controller on the ready for some games.
by (130 points)
Satisfactory don't have controller support liar :(
by (340 points)
+1
I cannot confirm, but what I think he means is that it sees the controller and tries to take input from it, so even if there isn't support, just having one plugged in can cause issues.
by (160 points)
With the partial controller support we have right now an on/off option would be nice and seeing as it is not finished maybe they could just remove it for now no more conflict if you have a controller plugged in and others could use a key mapper 3rd party program.I know most like key bored and mouse for PC but some do like a controller,on a long build i like to sit on the couch and use it.Also have a friend who has a disability and can only use a controller.
by (130 points)
I don't have and didn't ever had conflict when controller was plugged in so idk what are you talking about.

1 Answer

+1 vote
by (1.2k points)
If the controller is broken as you say, replace it.

Otherwise, if you're to lazy to unplug it... how about to disable it via device manager?
by (11.9k points)
That's not a solution. They would have to do that every single time they start this game and only this game. They even said that in the first post. Other games it's fine for them. The solution is for the developers to add a controller toggle like they asked for.
by (480 points)
He could set it to a hotkey, or even an event for when FactoryGame.exe launches.
From what I know though, satisfactory already had an option to deny input from controllers?
by (130 points)
Another solution would be to select controller input at the main menu.
A smart way of doing this would be to check what clicked on "load game":
-If it's a mouse\enter, mouse and keyboard would be default control input.
-If it was X or A (controllers) then it will be the default control input.
This would check every time you go in the main menu.

The problem with this is that only one control device can be used at a time but I doubt that many people switch devices mid-play.

EDIT: It's a suggestion for the devs.
Welcome to Satisfactory Q&A, where you can ask questions and receive answers from other members of the community.
In order to keep this site accessible for everybody, please write your post in english :)
August 28th update: We've removed downvotes! One major reason is because we don't want to discourage folks from posting legitimate suggestions / reports / questions with fear of being mass downvoted (which has been happening a LOT). So we now allow you to upvote what you like, or ignore what you don't. Points have also been adjusted to account for this change.
Please use the search function before posting a new question and upvote existing ones to bring more attention to them, It will help us a lot. <3
Remember to mark resolved questions as answered by clicking on the check mark located under the upvotes of each answer.
...