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+2 votes
in Bug Report by (140 points)
This has happened before. I always make the report via game . This time I was recording I will post video on You Tube Under SNIPEROFLOVE13
by (390 points)
+1
This has happened to me too. Using rebar gun, rifle, and nobelisk. Usually spitters (all sizes) but also one large hog.
by (12.2k points)
+1
Can confirm this is a bug in the current build. Video is here: https://www.youtube.com/watch?v=a4KIHyxpT0g
by (220 points)
+1
Happened to me 3 times last night using explosives on the hogs and spitters.

Very odd as it's not happened before.
by (100 points)
+2
Similar situation but different.

Ran a car over one of the bug spawning plant things and as soon as it smashed the bugs, it crashed. Repeated 4 times in a row.

Version: 99427

Access violation - code c0000005 (first/second chance not available)

FactoryGame_Win64_Shipping!FBaseBlendedCurve<TMemStackAllocator<0> >::GetValidElementCount() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\public\animation\animcurvetypes.h:387]
FactoryGame_Win64_Shipping!FBaseBlendedCurve<FDefaultAllocator>::CopyFrom() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\public\animation\animcurvetypes.h:554]
FactoryGame_Win64_Shipping!USkeletalMeshComponent::RefreshBoneTransforms() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2243]
FactoryGame_Win64_Shipping!USkinnedMeshComponent::TickComponent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\components\skinnedmeshcomponent.cpp:756]
FactoryGame_Win64_Shipping!USkeletalMeshComponent::TickComponent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1373]
FactoryGame_Win64_Shipping!FActorComponentTickFunction::ExecuteTickHelper<<lambda_6397f6991c87904c14c1875ce2825c95> >() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\classes\gameframework\actor.h:3109]
FactoryGame_Win64_Shipping!FActorComponentTickFunction::ExecuteTick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:797]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:272]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:834]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:664]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:574]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1358]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:541]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1455]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1454]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1311]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
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