–5 votes
in Suggestion by (170 points)
OK so I see a few ideas out there for endgame goals. I want to post my own Idea for it which is similar to others but slightly different.

I think it would be great to give us a score building that we can attach to the end of our lines that simply receives / destroy products but calculates all received products at what rates and uses that information to calculate a total score. The score could be based on 2 things efficiency and production rate. Higher end / more complex recipes are worth more than lower end / base level materials. Then people can compete by growing their factories, being more efficient and producing better materials faster and then at the end of their lines they attach these score calculators that just receive these products and it adds to their total score. That way people can compete on how big / efficient they can make their factories.
You seem to have gotten a lot of downvotes here, so let me see if I can comment my views instead of contributing to the spam. While this would be a way to create an end goal to the game, it seems forced, and largely unnecessary. The whole point of this game is to keep expanding, and it's a big part of what makes the game fun, but some arbitrary score system doesn't seem to improve on that. Honestly, rather than being an incentive to keep expanding, I think that score system would make me more likely to stop playing the game just because of the way it sounds. I won't say that this isn't a valid option, but I don't think it's necessary and I doubt CoffeeStain is going to create a system like this.
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