+2 votes
63 views
in Bug Report by (150 points)
Version: 99427

Assertion failed: Local2.IsValid() && !Local2.ContainsNaN() [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\Engine\Private\PhysicsEngine\ConstraintInstance.cpp] [Line: 488] inf,0.000000,0.000001|8.571040,179.521378,-172.796890|-1.000000,1.000000,1.000000

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:437]
FactoryGame_Win64_Shipping!FConstraintInstance::CreatePxJoint_AssumesLocked() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\physicsengine\constraintinstance.cpp:488]
FactoryGame_Win64_Shipping!FConstraintInstance::InitConstraintPhysX_AssumesLocked() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\physicsengine\constraintinstance.cpp:640]
FactoryGame_Win64_Shipping!FConstraintInstance::InitConstraint() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\physicsengine\constraintinstance.cpp:624]
FactoryGame_Win64_Shipping!USkeletalMeshComponent::InstantiatePhysicsAsset_Internal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:797]
FactoryGame_Win64_Shipping!USkeletalMeshComponent::InitArticulated() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:591]
FactoryGame_Win64_Shipping!USkeletalMeshComponent::OnCreatePhysicsState() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:1327]
FactoryGame_Win64_Shipping!UActorComponent::CreatePhysicsState() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1212]
FactoryGame_Win64_Shipping!UActorComponent::RegisterComponentWithWorld() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:981]
FactoryGame_Win64_Shipping!AActor::IncrementalRegisterComponents() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:4286]
FactoryGame_Win64_Shipping!AActor::RegisterAllComponents() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:4185]
FactoryGame_Win64_Shipping!AActor::PostSpawnInitialize() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:2940]
FactoryGame_Win64_Shipping!UWorld::SpawnActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\levelactor.cpp:467]
FactoryGame_Win64_Shipping!FArchiveObjectTOCProxy::operator<<() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgsavesession.cpp:1038]
FactoryGame_Win64_Shipping!operator<<() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\containers\array.h:1102]
FactoryGame_Win64_Shipping!UFGSaveSession::LoadGame() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgsavesession.cpp:725]
FactoryGame_Win64_Shipping!AFGGameMode::InitGameState() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggamemode.cpp:171]
FactoryGame_Win64_Shipping!AGameModeBase::PreInitializeComponents() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:119]
FactoryGame_Win64_Shipping!ULevel::RouteActorInitialize() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\level.cpp:1790]
FactoryGame_Win64_Shipping!UWorld::InitializeActorsForPlay() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:3666]
FactoryGame_Win64_Shipping!UEngine::LoadMap() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12305]
FactoryGame_Win64_Shipping!UEngine::Browse() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealengine.cpp:11585]
FactoryGame_Win64_Shipping!UEngine::TickWorldTravel() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealengine.cpp:11783]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1300]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Can help for edit savegame file?

http://www.k-upload.com/display-file-2019-05-21-196fe65f0chrisi210519.sav.html

1 Answer

0 votes
by (11.2k points)
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