0 votes
in Bug Report by (280 points)
edited by

Seems I am able to place the splitters and mergers inside the areas of other machines, so much so that I can build them so that 90% of the splitter/merger is inside the other buildings.


1 Answer

+1 vote
by (8.1k points)
They will also clip walls, conveyor poles, and quite a few other things as well. I've got a fuel line for my truck stations which I split inside a 2 by 1 space so that I can send it on to the next station. That 2 by 1 space also contains the output / input of the truck station. If the splitter was incapable of clipping the wall a tiny bit, there is just no way that I would be able to split the fuel line within such a tiny space. It's already quite the rat's nest in there as it is. It does not show on the other side of the wall, so as far as I care, it's fine. In games like this, I do agree with you that limits must be imposed on what can be done, but past a certain point, if those limits are made too restrictive, you end up frustrating players and that's definitely not what you want to do. Maybe they could use a tiny bit of work, but as far as I care, they aren't too far off from the sweet spot they need to be in. As a player, you need to be able to set yourself limits on what you will do and won't do.
by (280 points)
Mm I see, I understand in many circumstances this is very useful - the only reason I've raised it is because in circumstances where I want to place the splitter extremely close to the input and output points of two buildings, I often can't see that it's clipping through which leads to me placing it too close for conveyor belts to connect to it at all
by (8.1k points)
To be fair to what you say, the clipping shown in that image is rather extreme. Interestingly enough, if you place the splitter or merger first, it will enforce it's bounding box.
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