+1 vote
in Bug Report by (120 points)
Since the last update CL99107, everytime I try to join a multiplayer session, after a few minutes of gameplay I will see the game crash with a message about the Unreal engine failure, please find below the error code:

Version: 99107

Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 721] FGFoliageRemoval_1771: No mesh component for Level [Tile_X1_Y0] with FoliageType [Snake_Legs_02_FoliageType]

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:437]

FactoryGame_Win64_Shipping!AFGFoliageRemoval::Apply() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremoval.cpp:721]

FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::RemoveFoliageFromLevel() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:44]

FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::OnLevelAddedToWorld() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:35]

FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AGameMode,void __cdecl(UWorld * __ptr64,UNetDriver * __ptr64)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]

FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,FUniqueNetId const & __ptr64,TSharedRef<FOnlineUserPresence,0> const & __ptr64>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]

FactoryGame_Win64_Shipping!UWorld::AddToWorld() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2278]

FactoryGame_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\levelstreaming.cpp:567]

FactoryGame_Win64_Shipping!UWorld::UpdateLevelStreaming() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2864]

FactoryGame_Win64_Shipping!UGameViewportClient::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameviewportclient.cpp:1261]

FactoryGame_Win64_Shipping!FViewport::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealclient.cpp:1503]

FactoryGame_Win64_Shipping!UGameEngine::RedrawViewports() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:615]

FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1428]

FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]

FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]

FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]

FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]

FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]

FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]

kernel32

ntdll
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