+4 votes
108 views
in Bug Report by (140 points)
edited by
I'm playing the April update in the Experimental Game version and found a bug.
The game crashes every time another player (not the host) takes the paint gun from a chest into the inventory or picks it up from the ground.
It also just crashes the host's game.

Greetings Simon

See crash Report:

Version: 98224

Access violation - code c0000005 (first/second chance not available)

FactoryGame_Win64_Shipping!AFGHUD::UpdateCrosshairColorState()
FactoryGame_Win64_Shipping!AFGColorGun::ApplyCrosshairState() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcolorgun.cpp:126]
FactoryGame_Win64_Shipping!AFGColorGun::Equip() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcolorgun.cpp:89]
FactoryGame_Win64_Shipping!AFGCharacterPlayer::EquipEquipment() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcharacterplayer.cpp:1186]
FactoryGame_Win64_Shipping!UFGInventoryComponentEquipment::ActivateEquipment() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fginventorycomponentequipment.cpp:210]
FactoryGame_Win64_Shipping!UFGInventoryComponentEquipment::OnItemsAdded() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fginventorycomponentequipment.cpp:102]
FactoryGame_Win64_Shipping!UFGInventoryComponent::AddStackToIndex() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fginventorycomponent.cpp:592]
FactoryGame_Win64_Shipping!UFGInventoryLibrary::MoveInventoryItem() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fginventorylibrary.cpp:169]
FactoryGame_Win64_Shipping!UFGInventoryLibrary::execMoveInventoryItem()
FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:774]
FactoryGame_Win64_Shipping!UObject::ProcessContextOpcode() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197]
FactoryGame_Win64_Shipping!UObject::execLetBool() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2099]
FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
FactoryGame_Win64_Shipping!UObject::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
FactoryGame_Win64_Shipping!FObjectReplicator::ReceivedRPC() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:872]
FactoryGame_Win64_Shipping!FObjectReplicator::ReceivedBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:743]
FactoryGame_Win64_Shipping!UActorChannel::ProcessBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:2385]
FactoryGame_Win64_Shipping!UActorChannel::ReceivedBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:2243]
FactoryGame_Win64_Shipping!UChannel::ReceivedSequencedBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:309]
FactoryGame_Win64_Shipping!UChannel::ReceivedNextBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:684]
FactoryGame_Win64_Shipping!UChannel::ReceivedRawBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:403]
FactoryGame_Win64_Shipping!UNetConnection::ReceivedPacket() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\netconnection.cpp:1666]
FactoryGame_Win64_Shipping!UNetConnection::ReceivedRawPacket() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\netconnection.cpp:978]
FactoryGame_Win64_Shipping!UIpNetDriver::TickDispatch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:486]
FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1345]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1311]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
by (130 points)
I experienced a similar issue. Game would crash the host when I would put the color gun into a hand slot.
by (110 points)
Same issue here. I tried to equip the color gun, and it did not transfer to my hand slot. The instant I shift-click it, the host crashes. Didn't think to check if dragging it to hand slot would produce same results.

1 Answer

+1 vote
by (10.5k points)
Thank you for the report. This has now been fixed in our internal branch now. We hope to be able to push a new patch to experimental today where this is fixed.
Welcome to Satisfactory Q&A, where you can ask questions and receive answers from other members of the community.
In order to keep this site accessible for everybody, please write your post in english :)
August 28th update: We've removed downvotes! One major reason is because we don't want to discourage folks from posting legitimate suggestions / reports / questions with fear of being mass downvoted (which has been happening a LOT). So we now allow you to upvote what you like, or ignore what you don't. Points have also been adjusted to account for this change.
Please use the search function before posting a new question and upvote existing ones to bring more attention to them, It will help us a lot. <3
Remember to mark resolved questions as answered by clicking on the check mark located under the upvotes of each answer.
...